24
Jan
2008
The Witcher review
Game: The Witcher
From: http://gaming.tweaktown.com/reviews/873/1
there is hours upon hours of gameplay if you also choose to focus on as many secondary quests as possible, and despite their non-compulsory status, a lot of effort has gone into making them quite detailed, and not just thrown together time wasters. You can become a dice/poker profession in the game’s gambling scenes (often found in taverns), you can try and score with a few of the game’s female characters (adding some adult themes to the gameplay), you can take up mercenary contracts posted on bulletin boards - the list goes on. There is just so much to do in this game, at times it was hard imagining it ever ending.
And this detail isn’t just subject to the primary and secondary quests, it’s an evident theme across much of the game. The environments and locations you will find yourself, while featuring clear physical boundaries, never feel closed in and ‘staged’ like you can often see in games like this. They feel like living and breathing villages and communities, filled with different characters and identities every step of the way. While the game does recycle quite a lot of the faces and voices you’ll encounter, you never really get the sense anything in how the locations and environments were constructed in The Witcher was rushed - it all feels very carefully crafted with a lot of attention to detail, ultimately creating a quality gaming experience.
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