And we heard nothing while the world changed

A collection of totally biased self centered stuff, accumulated since 1999 by Iphigenie aka Superiphi aka Joelle Nebbe-Mornod, old style netizen, reader, gamer, walker, photographer, web architect, technology executive, and constantly curious mind

Plunder review

Game: Plunder

From: http://www.gamersinfo.net/articles/2101-plunder

The game has a name! Plunder. The core gameplay hasn’t changed. You have a ship. Your ship has three properties - canon, armor and speed. Each properties has three levels of strength, but how many total upgrades allowed is dependent upon the scenario or win-condition you set. Most often, we played with a total of 7 allowed upgrades.

A ship’s strength can be seen visually by the number of sails it has, the hull; or, in the case of speed, whether or not it has flaming tail pipes. To keep it simple, there are pips - up to three to indicate the overall level of the ship. This is also true of cities - they have “health” - defenses and cannon, and the overall strength of a city can be seen either visually or simply by counting the pips.

Games typically last 5-15 minutes a piece (single or multiplayer); can be as few as two players or as many as 8; allow for 4 players locally (split screen!), 8 through LIVE/PSN; and can contain any combination of user/bot players you’d like. The single-player campaign is a series of 25 maps that initially teaches you how to use the interface, upgrade ships and cities, defeat merchant ships, use curses, plunder natives and cause general mayhem. The multiplayer is… fun.

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