And we heard nothing while the world changed

A collection of totally biased self centered stuff, accumulated since 1999 by Iphigenie aka Superiphi aka Joelle Nebbe-Mornod, old style netizen, reader, gamer, walker, photographer, web architect, technology executive, and constantly curious mind

Frayed Knights

Genre: gamesrole playing •Platform: Pc •
Developer: Rampant • Publisher: Rampant • http://www.rampantgames.com/frayedknights/
Status: I played this one • Actually I am still playing it •

An Indie Computer RPG of Comedy and High Fantasy. 

Content noted:

Why I am interested:

Independant. Tongue in Cheek. That should alread be enough smile

Plunder

Genre: gamesstrategy •Platform: Pc •

Status:

Indie game aimed at short and fun tactical gameplay.
Has pirates, zombies, curses, natives, and lots of plunder

Content noted:

Supreme Ruler 2020

Genre: gamescomputersstrategy •Platform: Pc •
Developer: Battlegoat Studios • Publisher: Paradox Interactive •
Status:

Content noted:

Why I am interested:

It'll probably go totally over my head, in that it will require more commitment than I am willing to throw at a game - but I liked what they were doing on the first game and this should be better

The Age of Decadence

Genre: gamescomputersrole playing •Platform: Pc •
Developer: Iron Tower Studios • http://www.irontowerstudio.com/
Status:

The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Highlights:

7 distinctive gameplay styles: from knight, serving a Noble House to grifter, preying on greed and gullibility.

23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.

Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.

8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.

Non-combat quests resolutions and a well-developed diplomatic path ( “The best weapon against an enemy is another enemy.” )

Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.

Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.

Extensive dialogues trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.

An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.

Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison’s potency, use corrosive acid on locks, and experiment with black powder.

Hundreds of items, ranging from weapons & armor to scrolls, tools, flasks, and pre-war relics.

3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.

General web opinion:

People seem to describe it as “Fallout but in the roman empire”

Content noted:

Why I am interested:

The game quotes Glen Cook on the starting page! Is that not enough?
I am tiring of the FPS-style action RPGs, they start to all feel the same after a while. I am considering replaying the Baldur’s Gate series and Neverwinter Nights 1. And enjoying depths of peril and a few other indie RPGs - so this is right up my alley at the moment:
Its a return to an older style of gaming, using text more, non linear - but with modern cleverness and edginess in it.

A lot of the things they say in reviews, interviews and the forum make sense to me. They make some opinionated choice and I might not always agree with them, but I am willing to follow the developers where these lead, and give it a try, because, well, they have obviously strong ideas about it. And strong ideas are worth paying attention to, as they can lead to great games.

Fable

Genre: gamescomputersrole playing •Platform: Pc •

Status: Released • I played this one • I own it!

Content noted:

The Guild 1&2

Genre: gamescomputersstrategy •Platform: Pc •

Status: Released • I played this one • I own it!

Content noted:

Rise of the Argonauts

Genre: gamescomputersrole playing •Platform: Pc •

Status:

Content noted:

Puzzle Quest

Genre: gamescomputersarcade / puzzle •Platform: Pc •

Status: Released •

Content noted:

The Dark Eye: Drakensang

Genre: gamescomputersrole playing •Platform: Pc •

Status:

Content noted:

Avencast: Rise of the Mage

Genre: gamescomputersrole playing •Platform: Pc •
Developer: Clockstone Software •
Status: Released • I played this one • I own it!

Content noted:

Independent Games

Genre: gamesother / unique •Platform: Pc •

Status:

games I notice that are worth mentioning but under the radar

Content noted:

Peggle

Genre: gamescomputersarcade / puzzle •Platform: Pc •
Developer: PopCap • Publisher: PopCap • http://www.popcap.com/
Status: Released in 2006 • I played this one • Actually I am still playing it • It's a classic! • I own it!

General web opinion:

one of the best recent casual games

Content noted:

Why I am interested:

Peggle is a fun casual game which I got via Steam - it requires a tiny bit of skill, but on average it follows the great casual game formula of
* a simple basic mechanic
* happy graphics and music
* lots of power ups and options
* giving the impression that improved skill matters…
* but actually it doesnt matter that much, there are lots of rewards no matter what your skill

Peggle is fun and colorful and delightfully random

Left 4 Dead

Genre: gamescomputersactiontactical / squad based •Platform: Pc •
Publisher: Valve •
Status:

Content noted:

Ctulhu Nation

Genre: gamescomputersmassively multiplayer •Platform: Pc •
http://www.cthulhunation.co.uk/
Status: Released • I want it! •

As already mentioned, Cthulhu Nation is set in the 1920's, and the game calendar works from this period. You may find the world a little strange by today's modern standards - the currency used is the old British £/s/d and weights and measures are from the period. there is a conversion calculator included to help you understand the system. Trams and trains are methods of transport inland, with airports and shipping ports available for world travel. Much of the technology from the period, including weapons and items, are available, and many of the events of the day are included in the game. The game itself includes a whole host of features to keep you busy. part from those mentioned, it also includes libraries to research items, Guilds affiliations to help you develop in the game, research to complete, an auction house to buy or sell various items, a mining system to help you smelt and forge items, a banking system to save your money, an academy to hone those skills and a market to purchase extra supplies (in addition to the in-game shops). On top of this, you have access to a journal which helps with your quests as well as the ability to make your own notes, and a full inventory system to help you sort your items out. If you have too many items and end up being encumbered (you can only carry so much, depending on your strength) why not hire a warehouse instead of just dumping those valuable items on the ground? There are many other elements to the game that you will encounter in your travels as well, but we will leave those for you to discover!

Content noted:

Depths of Peril

Genre: gamescomputersrole playing •Platform: Pc •
Developer: Soldak • http://www.soldak.com/content/blogcategory/17/30/
Status: Released • I played this one • Actually I am still playing it • I own it!

Content noted:

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