Risen
Genre: adventure / action-adventure •Platform: Pc •
Developer: Pirhana Bytes • Publisher: Deep Silver • http://risen.deepsilver.com/
Status:
Content noted:
final comments:
purchase links
Amazon UK Risen
Gameseek UK Risen
A collection of thoughts and links, accumulated since 1999 by Joelle Nebbe-Mornod aka Iphigenie aka Superiphi, old style netizen, reader, walker, photographer, web architect, technology executive, and constantly curious mind
Genre: adventure / action-adventure •Platform: Pc •
Developer: Pirhana Bytes • Publisher: Deep Silver • http://risen.deepsilver.com/
Status:
purchase links
Amazon UK Risen
Gameseek UK Risen
Genre: adventure / action-adventure •Platform: Pc •
Status:
The Color is the only resource in the game: it acts as the health, inventory, skills and perks system, armory
All in-game actions are realised through drawing
You literally need to draw your way with your own blood
Each Color can cause both harm and good. A player gets various advantages from getting any of The Colors, but when he draws with it he feeds the enemy forces of the world
Fight with golems, bloodthirsty predators and other spawns of The Void
Seems rather unique
Genre: games • strategy •Platform: Pc •
Status:
marine warfare
Genre: games • arcade / puzzle •Platform: Pc •
Developer: Proper Games • Publisher: Capcom • http://www.proper-games.com/
Status:
I want it! •
Genre: games • role playing •Platform: Pc •
Developer: Katauri Interactive •
Status:
Released in 2008-09 • I want it! •
Early previews on Rock Paper and other sites seem to indicate a game just like I might like them
Genre: games • role playing •Platform: Pc •
Publisher: Microsoft •
Status:
I want it! •
Genre: games • role playing •Platform: Pc •
Developer: Ascaron •
Status:
I want it! •
I enjoyed Sacred, and they seem to be taking Sacred 2 in a direction that looks good
Genre: games • role playing •Platform: Pc •
Developer: Rampant • Publisher: Rampant • http://www.rampantgames.com/frayedknights/
Status:
I played this one • Actually I am still playing it •
An Indie Computer RPG of Comedy and High Fantasy.
Independant. Tongue in Cheek. That should alread be enough
Genre: games • strategy •Platform: Pc •
Status:
Indie game aimed at short and fun tactical gameplay.
Has pirates, zombies, curses, natives, and lots of plunder
Genre: games • computers • strategy •Platform: Pc •
Developer: Battlegoat Studios • Publisher: Paradox Interactive •
Status:
Genre: games • computers • role playing •Platform: Pc •
Developer: Iron Tower Studios • http://www.irontowerstudio.com/
Status:
The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Highlights:
7 distinctive gameplay styles: from knight, serving a Noble House to grifter, preying on greed and gullibility.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quests resolutions and a well-developed diplomatic path ( “The best weapon against an enemy is another enemy.” )
Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
Extensive dialogues trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison’s potency, use corrosive acid on locks, and experiment with black powder.
Hundreds of items, ranging from weapons & armor to scrolls, tools, flasks, and pre-war relics.
3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.
People seem to describe it as “Fallout but in the roman empire”
The game quotes Glen Cook on the starting page! Is that not enough?
I am tiring of the FPS-style action RPGs, they start to all feel the same after a while. I am considering replaying the Baldur’s Gate series and Neverwinter Nights 1. And enjoying depths of peril and a few other indie RPGs - so this is right up my alley at the moment:
Its a return to an older style of gaming, using text more, non linear - but with modern cleverness and edginess in it.
A lot of the things they say in reviews, interviews and the forum make sense to me. They make some opinionated choice and I might not always agree with them, but I am willing to follow the developers where these lead, and give it a try, because, well, they have obviously strong ideas about it. And strong ideas are worth paying attention to, as they can lead to great games.
Genre: games • computers • role playing •Platform: Pc •
Status:
Released • I played this one • I own it!
Genre: games • role playing •Platform: Pc •
Developer: Iron Tower Studios • Publisher: Iron Tower Studios • http://www.irontowerstudio.com/
Status:
I want it! •
Non-combat quest resolutions and a well-developed diplomatic path ( “The best weapon against an enemy is another enemy.” )
Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison’s potency, use corrosive acid on locks, and experiment with black powder.
Game is under the radar
The developers have an interesting and independent vision - they want to create a game which is open and realistic, which can be played through in widely different styles, from fighter to rogue to merchant to diplomat, and fighting and killing is always optional. They share and discuss that vision quite openly in the forums, and what I read there makes me very keen to try the game.
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